Posts tagged Announcement
May I Present Our New Name: HASTE

Hello Everyone,

Today is a very important update for Hot Sauce Bread Studios. I would like to officially announce the new name for our game: Haste.

As you can see, we have a new title card for the name, as well as a nifty new logo to go alongside it. These logos have gone through a few iterations, but we are pretty happy with how everything turned out. Along with updating our website and social media profiles, we also snagged the URL which will redirect back to the game’s section of this site.

So please spread the word! Let everyone in your feeds know that Haste is the next big indie being developed! With such a small team like ours, this helps us out enormously and we would greatly appreciate any extra eyes on the project that we can get.

Thank you all so much for showing your interest in our passion project, and if you’re curious about how we came to this new name please stay tuned. Next post I will be diving deep into the thought processes behind the original name and how we came to change it this far into development.

~ Cedrick

Ottawa Geek Market

Hey everyone!

This is just a quick post letting you all know that we will be setting up a booth over at the Ottawa Geek Market on March 23 & 24. This marks our first opportunity to showcase the game to the general public as well as our first time tabling a booth. We have our set up planned and a cool new banner printed and ready to go!

As far as what we will be showcasing, we currently have a working and stable prototype with a full tutorial, AI bots, and customizable matches. This means that at the drop of a hat, we are able to jump into an event like this with plenty to show.

The challenges ahead of us come with a streamlined and presentable UI for newcomers. Our aim is not to have the best looking UI ready to go, but to make sure that it can be navigated clearly. Also, we are working to get a build of the game that will have CPU battles running in the background. This will allow us to present the game on a larger TV screen for passersby. By having the game itself run a loop of random CPU matches, our game will let people lingering around the booth to see all aspects of our game and what is included.

Lastly, there are the general headaches of planning for a booth. Since the event is going to have about 8000+ attendees, we have to make sure things go as smoothly as possible. This means setting up early, anticipating hiccups (backups backups backups) and trying to account for any number of unknowns coming our way.

Despite this, I think this is a great opportunity and a fun way to finally showcase our game. We want to thank everyone over at the Geek Market for not only hosting the event, but having faith that our game will be a worthwhile addition to the festival.

If you’re in the Ottawa area and want to see first hand what we’ve been working on, please drop by and say hello!

~ Cedrick

Introducing: Sigils of Kairos (Haste)
Sigils of Kairos - Forest

Back once again!

Today I would like to take some time to introduce Sigils of Kairos!

This is a passion project created by the two man team (mainly Jacob) Hot Sauce Bread Studios. Sigils is a project that has been in the works for a while and is finally ready to be displayed to the world. But what is Sigils of Kairos (Haste)?

Sigils of Kairos (Haste)s a strategic card game that is played in real time.  This forces players to think up strategies quickly in an action-oriented match.  Players build a team consisting of three heroes, each with their own role to play.

To avoid messy card collections each of the three heroes have a set of moves which get shuffled into a deck together. The gameplay in Sigils of Kairos (Haste) thrives on how these moves interact with each other and asks players to constantly shift their gameplay on the fly. Adding to this depth, only one of the three heroes can use their moves at any given time. This pushes players to shift characters frequently and find openings throughout the match.

To keep things simple in this fast paced game, Sigils of Kairos (Haste) strips away the complicated rules and keywords you’d find in most CCGs. Instead, Sigils (Haste) sticks with interesting and easy-to-understand mechanics. This allows Sigils (Haste) to be a fun skill-based game without becoming overwhelming or frantic.

We hope this has piqued your interest! Going forward this blog will become more focused on developmental aspects of our game. If you want to see more, you can check out the Sigils of Kairos link above or follow us on Twitter to see screen grabs periodically. In our next post we will have some exciting news to share for anyone in the Ottawa area.

~ Cedrick