In the Beginning
Image from the original Plants Vs. Zombies from ©PopCap Games

Image from the original Plants Vs. Zombies from ©PopCap Games

As this is one of our first posts talking about our actual game, I suppose I will delve into the genesis of Sigils of Kairos.  The idea that would turn into Sigils actually began from a minigame in Plants vs Zombies. In this minigame, cards would scroll onto the screen and players would use them as they became available.  Having played Collectible Card Games like Magic: The Gathering, I felt like this would be an interesting twist on the genre.

The idea kept burning in my brain for the next few days and I was scrambling to find a framework to incorporate as many of my ideas as I could.  I strayed away from summoning minions and complex mechanics because I was hoping for a faster paced game. I settled on having cards played as attacks using a set character for the player.  After a while I realized that having only 1 character for each player wouldn't work for a few reasons.

  1. Each player would run out of cards right away and it would turn into a spam-fest of cards as soon as they were drawn.  

  2. Both players might draw at the same speed (negating the need for the real time)

  3. If one player picked an avatar that draws faster than another, it would be infinitely frustrating for the slower player.

Instead, I looked at games like Marvel vs. Capcom, which swapped characters in and out.  I also incorporated class roles, which would give players reasons to switch characters often and for strategic reasons.  

It was now time to get a rough layout of the game.  I drew out my idea onto some scrap paper, and it hasn't changed much throughout the entire development.  Obviously inspired by the old JRPG games of my youth, this rough drawing became all of the inspiration I needed.  Weeks passed and the more I stared at it, the more everything seemed to fall into place. This of course brought on unique design challenges which I’ll delve into on some upcoming posts. If you’re reading this as I’m posting and are in the Ottawa area this weekend, please drop by the Ottawa Geek Market happening at the Nepean Sportsplex. It will be our first time running a booth and we would love any support you can give.

 
The original sketch for a game that was to become ‘Sigils of Kairos’. See if you can notice all the design changes made since this was drawn.

The original sketch for a game that was to become ‘Sigils of Kairos’. See if you can notice all the design changes made since this was drawn.

 
Ottawa Geek Market
 
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Hey everyone!

This is just a quick post letting you all know that we will be setting up a booth over at the Ottawa Geek Market on March 23 & 24. This marks our first opportunity to showcase the game to the general public as well as our first time tabling a booth. We have our set up planned and a cool new banner printed and ready to go!

As far as what we will be showcasing, we currently have a working and stable prototype with a full tutorial, AI bots, and customizable matches. This means that at the drop of a hat, we are able to jump into an event like this with plenty to show.

The challenges ahead of us come with a streamlined and presentable UI for newcomers. Our aim is not to have the best looking UI ready to go, but to make sure that it can be navigated clearly. Also, we are working to get a build of the game that will have CPU battles running in the background. This will allow us to present the game on a larger TV screen for passersby. By having the game itself run a loop of random CPU matches, our game will let people lingering around the booth to see all aspects of our game and what is included.

Lastly, there are the general headaches of planning for a booth. Since the event is going to have about 8000+ attendees, we have to make sure things go as smoothly as possible. This means setting up early, anticipating hiccups (backups backups backups) and trying to account for any number of unknowns coming our way.

Despite this, I think this is a great opportunity and a fun way to finally showcase our game. We want to thank everyone over at the Geek Market for not only hosting the event, but having faith that our game will be a worthwhile addition to the festival.

If you’re in the Ottawa area and want to see first hand what we’ve been working on, please drop by and say hello!

~ Cedrick

Introducing: Sigils of Kairos
 
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Back once again!

Today I would like to take some time to introduce Sigils of Kairos!

This is a passion project created by the two man team (mainly Jacob) Hot Sauce Bread Studios. Sigils is a project that has been in the works for a while and is finally ready to be displayed to the world. But what is Sigils of Kairos?

Sigils of Kairos is a strategic card game that is played in real time.  This forces players to think up strategies quickly in an action-oriented match.  Players build a team consisting of three heroes, each with their own role to play.

To avoid messy card collections each of the three heroes have a set of moves which get shuffled into a deck together. The gameplay in Sigils of Kairos thrives on how these moves interact with each other and asks players to constantly shift their gameplay on the fly. Adding to this depth, only one of the three heroes can use their moves at any given time. This pushes players to shift characters frequently and find openings throughout the match.

To keep things simple in this fast paced game, Sigils of Kairos strips away the complicated rules and keywords you’d find in most CCGs. Instead, Sigils sticks with interesting and easy-to-understand mechanics. This allows Sigils to be a fun skill-based game without becoming overwhelming or frantic.

We hope this has piqued your interest! Going forward this blog will become more focused on developmental aspects of our game. If you want to see more, you can check out the Sigils of Kairos link above or follow us on Twitter to see screen grabs periodically. In our next post we will have some exciting news to share for anyone in the Ottawa area.

~ Cedrick

The Long-Awaited Relaunch
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Hello Everyone,

In case you haven’t noticed, the website has officially been relaunched! With it comes our new section where you can find out more about our upcoming game Sigils of Kairos!

We have kept things close to the vest for a long time (perhaps too long?), but we’re very excited to present SoK to the world. On top of this page, you may also notice that we have a revamped About page, where you can get a brief rundown of our origin story.

Our original launch was very rushed, and was put together in less than a week. This resulted in a frenzy of booking URLs, creating a company logo, setting up social media accounts, getting business cards together, and setting up a launch page. We basically tried to put together a company in time for the local show CGX. Though it didn’t really pan out the way we expected to, we proved to ourselves that we could really push ourselves out there when we needed.

We are now about a half year past that point and things have changed both for our company and our game. We have a new cleaner look, a much more refined game, and a clearer plan going forward with Sigils of Kairos.

We hope that you join us on our path to bring Sigils of Kairos to the world and you can help support us by following us on Twitter and spreading the word. This is truly the beginning of our journey and I really can’t express how grateful we are for any early adopters to our project.

Thank you very much!

UpdateCedrick Lui
Changes!
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Hey everyone,

As you might have noticed, there are some big changes happening behind the scenes that are starting to drip onto the site.  Admittedly our first foray into the public eye was a bit rushed, and we are working hard to present ourselves at our best.  Along with our new site redesign, we are preparing to show off what we've been tinkering with.  Until then, keep an eye out on our social media for our upcoming announcements!

UpdateCedrick Lui
Canadian Game Expo - CGX 2018
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Hello everyone,

We had a chance to attend the CGX this weekend and had an absolute blast checking out the gaming scene here in Ottawa.  Keep an eye on some great upcoming games from local studios like Massive Dmg, Kitfox, Hyroglyphik Games.  Also there are some games in development from Plateau and Oddly Made Games that are shaping up to be really neat.   We met a lot of really cool people and got to see a bunch of cool games, definitely more that we can list here.

While there, we sat at a bunch of different panels that had us thinking a lot about our design choices and how we can improve our game as a whole.  Most importantly, we were able to have some one on one feedback with some folks in the industry that was incredibly valuable.  It's great hanging out with other developers and getting some constructive criticism to help us to evolve our game.

Lastly, even though we didn't get a chance to chat with her, we wanted to thank Jillian Mood for organizing the event and making it easy for indie developers like us to meet and grow.

That's it for now folks, expect a bit of a delay until our next post as we have a lot of new and exciting things to work on with the new insights we've gained.

The Beginning
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Hello Everyone!

This marks our very first post as Hot Sauce Bread Studios, an indie game developer based in Ottawa Ontario.  Currently, we're quite busy developing our first game and are focusing our attention on that for now.  Stay tuned as we will provide screenshots, videos, and information on our upcoming project when we are ready to part the veil.  Also, we are planning to give a behind the scenes look at our designing process and discuss some of the different challenges we've faced in the future.

If you are interested in joining our community, please give us a like or follow on one of our various social media.  You can also hop over to our 'Contact' and send us a quick message.  Be sure to 'opt in' to our community updates if you want the latest information on what we're up to here at Hot Sauce Bread Studios.

UpdateCedrick Lui